Cratebeneath
WebMar 30, 2024 · CrateBeneath= 填yes或no。这个代码指定建筑被摧毁时是否在附近生成箱子。箱子的内容在没有专门设定下是随机的 CrateBeneathIsMoney= 填yes或no。这个代码指定建筑摧毁后生成的箱子的内容是“获得金钱”。要配合CrateBeneath=yes使用。 CrateGoodie= …
Cratebeneath
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WebDec 3, 2011 · cratebeneath true cratebeneathismoney true. Last updated Dec 4, 2011. custom cursors on normal weapons. Last updated Dec 4, 2011. custom missile types. Last updated Dec 4, 2011. custom storms. Last updated Dec 4, 2011. custom unit exit direction path. Last updated Dec 4, 2011. customise skirmish game completion screen. WebApr 11, 2006 · Note: Don't use CarriesCrate in multiplayer, infinite crate issues, (partially solved if Crates tag is turned off also CrateBeneath, CrateBeneathIsMoney doesn't work …
WebCrate goodies are one more messed up feature of this lovable game. I'm going to rewrite their routine soon, so let's hear your ideas. So far I've got this: [CrateGoodies] 1 = FreeUnit 2 = Money 3 = Upgrade 4 = Explosion 5 = Heal 6 = Cloak 7 = Experience ; and so on [FreeUnit] Crate.Effect = CrateBonus.Freebie ; generic crate params Crate.Sound = … WebFeb 3, 2004 · Any of my search term words; All of my search term words; Find results in... Content titles and body; Content titles only
WebOct 6, 2024 · CCHypercommented Oct 6, 2024. Description: Red Alert 2 adds a new key to TechnoTypes called CrateBeneath. Setting this to yeswill spawn a Crate under this … http://bbs.52miji.com/thread-80020-1-1.html
Webcrenate: [adjective] having the margin or surface cut into rounded scallops.
WebCrateBeneath= 填yes或no。这个代码指定建筑被摧毁时是否在附近生成篓子。篓子的内容在没有专门设定下是随机的。 CrateBeneathIsMoney= 填yes或no。这个代码指定建筑摧毁后生成的篓子的内容是“获得金钱”。要配合CrateBeneath=yes使用。 CrateGoodie= 填yes或no。 list of tall buildings in usaWebCrateBeneath. Can be set to 'yes' or 'no' and determines if this BuildingType leaves behind a random powerup crate when it is destroyed. A crate will only be left behind if the … immigration category codesWebCrateBeneath=true CrateBeneathIsMoney=true . the DUMMY building should have a DUMMY animation with a Damage= tag so when the vehicle deploys it kills itself and thus reveals money. To change amount of money the crate gives go to ; Code [Powerups] Money=10,MONEY,yes,2000 ... immigration cas humanitaireWebYR++ provides the necessary headers to interact with Yuri's Revenge's binary and data types in C++. - YRpp/BuildingClass.h at master · Ares-Developers/YRpp immigration category canadaWebMay 20, 2006 · CrateBeneath=true CrateBeneathIsMoney=true the DUMMY building should have a DUMMY animation with a Damage= tag so when the vehicle deploys it kills itself … immigration category c19WebJan 24, 2013 · CrateBeneath= 填yes或no。这个代码指定建筑被摧毁时是否在附近生成篓子。篓子的内容在没有专门设定下是随机的。 CrateBeneathIsMoney= 填yes或no。这个 … immigration category dv2WebFeb 20, 2024 · 1. [超武A]往陆地或水域投递 [建筑A]作为建筑航母, [建筑A]有`CrateBeneath=true` 2. [建筑A]挂载 [主武器A]和EMP炮 [超武B], [建筑A]开火位置在空中,EMP炮 [超武B]攻击 [建筑A],自动在开火位置释放 [建筑A]的 [子机a] 3. [子机a]挂有超时空动画AE自毁,死亡武器播放超时空动画WARPAWAY 4. [子机a]有`Fighter=yes`、子机 [ … immigration catch and release