WebDescription¶. MeshInstance is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single Mesh in many places. This allows to reuse geometry and save on resources. Web22 aug. 2024 · Do you have your material assigned to the MeshInstance or to the Mesh? Mesh.surface_get_material() returns the material assigned to a particular surface, while MeshInstance.get_surface_material() returns the surface material override. To clarify what is going on here. It is not a bug. Below is a sample layout of a Mesh with 2 surfaces ...
[SOLVED] Multiple materials on same meshinstance
Webcore class MeshInstance inherits GeometryInstance (manually managed). Official documentation. See the documentation of this class in the Godot engine’s official … WebI have a StaticBody node, with children MeshInstance and CollisionShape. The MeshInstance node possesses a mesh, that I would like to set as the collision shape. How can I do this? And is it a problem if, as for many of my MeshInstances, the mesh consists of only one triangle? EDIT - I considered create_convex_collision, but it says it's for ... dust budy bucket
Create a mesh, create a material at runtime in Godot V3.0
WebTransform doesn't have a translation property but an origin property. But MeshInstance inherits from Spatial which has the translation property as a shortcut for that, so it's:. plane.translation # or for global translation plane.global_transform.origin And you probably need to add the plane to the scene tree: Web5 okt. 2024 · I have used GroupId/MeshIndex in v6 & v7 for identifying when separate meshes given to the ChangeQueue are part of the same logical mesh (e.g. 6 faces given … Web18 nov. 2024 · Cool, as they are in that list, that means you can access the meshinstance and change that material via the model component. There’s one material to one meshinstance. AFAIK, you can’t have multiple materials on a single mesh instance. dva initial liability claims