WebDescription. The velocity vector of the rigidbody. It represents the rate of change of Rigidbody position. In most cases you should not modify the velocity directly, as this can result in unrealistic behaviour - use AddForce instead Do not set the velocity of an object every physics step, this will lead to unrealistic physics simulation. WebI have written this code for my controller in Unity. 我已经在 Unity 中为我的控制器编写了这段代码。 The problem is that the jump in Y axis has different height than the jump for X and Y axis simultaneously. 问题是 Y 轴上的跳跃与 X 和 Y 轴同时跳跃的高度不同。
Create Jumping Mechanics with C# in Unity - Coursera
WebDec 14, 2024 · 664. To get the right speed, just tweak the jump force value, which I assume is in the Inspector. You shouldn't need to multiply by two scale factors, just one (unless you want other objects to use one of the factors as well). For falling, simplest is to change overall gravity in the Project Settings---Physics window. http://duoduokou.com/csharp/27596042678150955083.html get around with it meaning
How do I make a RigidBody Jump Faster? - Unity Forum
WebApr 7, 2024 · Use the Rigidbody component to apply a Rigidbody to your GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary.A Rigidbody provides a physics-based way to … WebC# 当我想让我的球员跳跃时,他正在飞行(Unity2d),c#,unity3d,C#,Unity3d,你好,我想打2D的第一场比赛,但是当我想跳的时候,我的球员在飞,他没有回到地面。 WebSep 16, 2024 · C# 2024-05-13 22:31:39 c# how to create a new file with a random string name C# 2024-05-13 22:25:55 message authorization has been denied for this request. fiddler C# 2024-05-13 22:25:54 unity state machine behaviour christmas jingle bell rock